PUBG Creator’s Unique Vision for the Metaverse: Why Everyone Else is Doing It Wrong
Survival, but with a Twist
Welcome to the wonderful, wacky world of Prologue—the new survival game from PlayerUnknown Productions that’s like taking a trip back in time, but with flashy new tech! Imagine a game where survival skills meet gigantic, mind-boggling maps created with machine learning wizardry. Sounds wild, right? But there’s more to it than just cool graphics. The brains behind this operation, Brendan ‘PlayerUnknown’ Greene, sees Prologue as just the first step in a trio of projects leading to something even bigger—a metaverse known as Artemis.
Breaking the Metaverse Mold
While other big names like Roblox and Fortnite are throwing piles of cash into their metaverse quests, Greene is taking a different approach. In my recent chat with him, he shared some solid thoughts about how everyone’s getting it wrong. He believes everyone’s chasing that sweet, sweet Ready Player One fantasy of a limitless digital world. But here’s the kicker: Greene thinks we should stop building like it’s 1999! Forget those pesky server-client setups that can barely host more than 10,000 players at once. Greene’s aim is to create a *3D internet* where millions can hang out and share ideas as easily as we do in boring old 2D.
Now, Greene isn’t shy about critiquing the competition. He boldly stated that Tim Sweeney, the big cheese over at Epic Games, doesn’t think we have the server power to make the metaverse a reality. Greene, however, has a plan up his sleeve: creating the metaverse right on our devices! Forget the huge server farms; he’s going local baby!
“With Prologue, we’re using machine learning to whip up a height map—a simple black and white image that feeds into Unreal Engine to craft a beautifully chaotic world. For our tech demo, Preface, we’re going even bigger! Think Earth-scale worlds generated right on your GPU without needing server farms,” he explained. Greene’s strategy is all about laying a strong foundation from the ground up, while he sees others trying to build their worlds from the top-down. Classic case of, “If you want something done right…”
One of Greene’s essential rules for Artemis? It’s gotta be open source! While others battle it out over who has the better engine, Greene wants to create an open framework that can be used across different engines seamlessly. He’s all for sharing, saying it’s not about locking things down with business deals. No, sir! The metaverse, according to Greene, should be open and ready for everyone to jump in and play.
So, while Greene predicts Project Artemis will reach the finish line in about a decade, Prologue is stepping onto the early access stage for a year of tweaking, tuning, and tantalizing surprises. After it hits the big 1.0 milestone, support will continue as he gets his tech ready for the next big game. Sure, Epic Games and their crew might be ahead in the metaverse race now, but Greene’s local-generation tortoise might just outpace those speedy hares like Fortnite and Roblox in the long run!