Dispatch: The Superhero Game That Plays by its Own Rules

Dispatch: The Superhero Game That Plays by its Own Rules
March 11, 2026

When Superheroes Get Cheaty

So, you know how in XCOM, you sometimes roll the dice only to end up losing on a 95% chance? Like, you’re practically shouting, “WHY ME?!” Well, guess what? The quirky developers at Adhoc took that oddball concept and slapped it right into their superhero comedy game, Dispatch. Yep, they decided that anything above a 76% success rate should just automatically succeed. Basically, they made the game feel like it’s got your back even when you’re about to mess up!

Behind the Mysterious Numbers

Now, during one of those fancy game development conferences, Adhoc’s big shots, Nick Herman and Dennis Lenart, spilled the beans on their strategy. They realized that players sometimes feel that randomness is an evil monster lurking in the dark corners of the game world. And who can blame them? So, to fix the agony of failing a 99% shot, they leaned into the same trick that Firaxis used. They decided to give the numbers a little nudge so you feel like a hero—even when luck isn’t really on your side.
Yes, folks, they made it so if you struck out three times in a row, the game would magically restore your winning streak. Talk about a digital safety net, right? If you keep failing above that 76% line, bam! You’re right back on track.

They even said, “Hey, if you’ve been flubbing your chances, we’ll keep your fortune alive until you can catch a break.” And let’s be real, who wouldn’t appreciate a little game theology to boost their ego? They knew that while it feels a tad too easy sometimes, players would leave feeling like total legends.

But wait! They didn’t stop there. When the final episode rolls out and chaos ensues—think fire, freaky villains, and chaos—they ripped those invisible helpers right off. For the first time, the training wheels are gone and things get real. It’s all about showing that even superheroes can crash and burn when they least expect it.

They wrapped up with a cheeky realization: getting randomness to feel fair in gaming is a complex dance. I mean, who knew that probability could drive players bonkers? You might think everyone has a solid grasp of math, but when you see how people roll dice in board games, you realize most folks still rely on superstitions. But hey, as the saying goes, there’s probably a 95% chance they still don’t get it!