Hi there, I was asked to write a blog-post this week. So… I’ll do that then! My name is Tim, and I’m the art-intern at Ronimo Games. I bet you’re expecting me to write something about being an art-intern at Ronimo, well then I’ve got news for you… I will!
Before I got here, I did some game-projects at school, and learned a lot there. I thought I knew what it was like to work on a full-fledged game-production… but boy was I wrong. There’s so much more than meets the eye when it comes to creating art for a videogame: aspect ratios, color values, contrasts, blurry details, whiney designers, know-it-all programmers… the list goes on and on. The concept-art phase is all without worries; just scribble down what you want and try to come up with a cool design for character X or vehicle Y. But once you have to prepare the in-game graphics for the design you made… Well let me tell you:
I was not prepared.
But at times like that I’m glad I got an internship at Ronimo, the other artists are always willing to help out with guidance, advice or tips. And thanks to that, I’ve learned so much in these last 4 months here. When I look back it really amazes me how much it really is. At the moment they’re still looking for new art-interns. So if you’re an art-student, want a chance to greatly improve your skills and get to know this bunch of raving lunatics; this is your chance! (No seriously… go for it!)
So, time to show you something I’ve made then

It’s become some sort of tradition at Ronimo to let the art-intern make the Christmas-card. So the intern being me, I ended up making this years card. It took me way longer than planned, I had a bit of a hard time getting it right actually. But after some help Gijs gave me, I finally came up with the final result. I must say I’m glad how it turned out.
So on behalf of the entire Ronimo team:
[INSERT KERSTKAART HAAR]
(Just don’t blow them fingers off with fireworks, because you don’t want to miss our next game

)
Hi there, I was asked to write a blog-post this week. So… I’ll do that then! My name is Tim, and I’m the art-intern at Ronimo Games. I bet you’re expecting me to write something about being an art-intern at Ronimo, well then I’ve got news for you… I will!
Before I got here, I did some game-projects at school, and learned a lot there. I thought I knew what it was like to work on a full-fledged game-production… but boy was I wrong. There’s so much more than meets the eye when it comes to creating art for a videogame: aspect ratios, color values, contrasts, blurry details, whiney designers, know-it-all programmers… the list goes on and on. The concept-art phase is all without worries; just scribble down what you want and try to come up with a cool design for character X or vehicle Y. But once you have to prepare the in-game graphics for the design you made… Well let me tell you:
I was not prepared.
But at times like that I’m glad I got an internship at Ronimo, the other artists are always willing to help out with guidance, advice or tips. And thanks to that, I’ve learned so much in these last 4 months here. When I look back it really amazes me how much it really is. At the moment they’re still looking for new art-interns. So if you’re an art-student, want a chance to greatly improve your skills and get to know this bunch of raving lunatics; this is your chance! (No seriously… go for it!)
So, time to show you something I’ve made then
It’s become some sort of tradition at Ronimo to let the art-intern make the Christmas-card. So the intern being me, I ended up making this years card. It took me way longer than planned, I had a bit of a hard time getting it right actually. But after some help Gijs gave me, I finally came up with the final result. I must say I’m glad how it turned out.
So on behalf of the entire Ronimo team:

(Just don’t blow them fingers off with fireworks, because you don’t want to miss our next game
)