
Factsheet
Developer:
Ronimo Games
Based in Utrecht, The Netherlands
Release date:
1 March, 2012
Platforms:
PC / Mac / Linux
PlayStation®4
Website:
awesomenauts.com
Regular Price:
Any | Free! (Starting May 24th, 2017) |
Description
Awesomenauts is a 3-on-3 saturday morning action game that combines platforming action with the tactical depth of a MOBA! Playable on your own with bots, online against friends or on the couch with dual or triple splitscreen, there's always a matchup that's right for you.
Featuring nearly 30 unique 'Nauts, ranging from Butt Stomping Space Vikings to Cosmic Cocoon Spinning Caterpillars, there is a 'Naut that fits your specific playstyle. Each 'Naut has over 20 possible upgrades that vastly modify attacks and abilities, allowing for new combos and tactics to be created on the fly during battle.
Frequent and consistent content updates to balance and core features keep Awesomenauts ever evolving. Because of this more than 1.7 million people have enjoyed Awesomenauts worldwide and created an active and lively community around it.
History
Originally launched for the Xbox 360 and Playstation®3 on May 2nd of 2012, Awesomenauts grew exponantionally after it was released on Steam on August 1st of that same year. Consistently releasing major content updates every other month sinse release, we've expanded the playable 'Naut roster from an initial 6 to currently over 20, added new battlefields and improved many aspects of the core game.
In August 2013, Ronimo Games started a Kickstarter campaign for additional content entitled Awesomenauts: Starstorm. The goal of the project was $125,000. By the end of the Kickstarter campaign, over $345,000 had been donated via Kickstarter, with ongoing additional PayPal funds bringing the curent total well over $500,000.
A Playstation®4 version of the game was released on March 4th of 2014 with an Xbox One version following in the second half of 2015.
In April 2017 the move to Free To Play was announced and combined with a huge update which prepared the game for this transition. Starting May 24th, everybody will be able to play the game for free!
Features
- Growing cast of characters! With nearly unique playable 'Nauts and new ones joining the fight on a regular basis, the galactic battlefields are ever changing!
- Saturday Morning Battle Action! Combining platforming action with the tactical depth of a MOBA!
- Be part of a growing online community! With constant balance updates and new features, this game sports an enthusiastic playerbase!
- Tons of playstyle customization! Each 'Naut features 24 skill modifying upgrades, letting you adjust your 'Naut precisely to your own playstyle!
- Online Spectator mode! Watch other players compete live, or rewatch any match you or your friends ever played!
- Steam Workshop Support! Create your own maps, gamemodes and character AIs and share them with anyone!
- Two- and threeway splitscreen! Bring your friends for an epic couch-co-op brawl!
Videos
Free to Play announcement Trailer YouTube
Images
Logos & Icon
Request Press Copy
If you would like to obtain a copy for Review purposes or to stream gameplay on Youtube / Twitch, please contact robin@ronimo-games.com
Additional Links
Official Awesomenauts Facebook
Head over to facebook.com.
Official Awesomenauts Forum
Available at awesomenauts.com.
About Ronimo Games
Boilerplate
Ronimo Games creates 2D entertainment games for downloadable platforms. We've been around for 8 years and in the meantime we've released Swords & Soldiers (Wii, PS3, Steam, iOS, Android, Wii U), Awesomenauts (PS3, Xbox 360, Steam, Playstation 4), and Swords & Soldiers II (Wii U).
Youtube monetization is permitted for all of our games. Don't hesitate to contact us for editorial and sponsorship opportunities.
More information
More information on Ronimo Games, our logo & relevant media are available here.
Awesomenauts Credits
Art Team
Gijs Hermans, Ralph Rademakers, Martijn Thieme, Olivier Thijssen, Koen Gabriëls, Tim Scheel
Additional Art
Robin Keijzer, Yasmin Sheikh
Art Interns
Elsje Bakker, Sanne Cazemier, Adam Daroszewski, Sander Doomen, Dilay Erol, Wan Yie Jim, Tristan Kok, Mitch Leeuwe, Jacqueline van Rhijn, Thomas Rietbergen, Moniek Schilder, Nicole Smit, Robin Wouters
Design Team
Fabian Akker, Jasper Koning
Design Interns
Eric Diepeveen, Mike van den Eventuin, Dion Koster, Thomas Pathuis
Programming Team
Joost van Dongen, Thijs Adriaansen, Maarten van den Heijkant, Machiel van Hooren, Ted de Vries, Dennis van Zwieten
Programming Interns
Inge Becht
Eric Castermans, Bart Knuiman, Dries Lamberechts, Paul Mertens, Daan Niphuis, Niels Uiterwijk, Cédric Van de Walle, Rick de Water
Production
Robin Meijer
Audio and music by
Sonic Picnic
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks